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- ABOUT 24H OF FINALE
- THE SPIRIT OF THE EVENT
- THE FINALE AREA
- THE RACE
- RELATED EVENTS
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- THE BILLION DOLLAR QUESTION
There will always be people in the office who are ready and able to answer all sorts of questions. The
detailed rules will be explained during the captains' briefing before the start.
It depends on the section you are in and the size of the team:-
The SOLOs and TEAM 2 leave on Saturday at 11.00
(finishing the race on Sunday at 11.00)
TEAM 4, TEAM 8 and TEAM 12 leave on Saturday at 14.00
(finishing the race on Sunday at 14.00)
All the CYCLE TOURISM riders (whether in TEAM 4, TEAM 8 or TEAM 12) also leave on Saturday at
14.00, but, can be, from a different starting place from the competitive teams.
The magnetic chip is fundamental to the correct functioning of the timekeeping equipment.
The team captain will get chips (which are given out on payment of a deposit) to be used by teammates who
will take turns on the course. The chip reading stations allow us to check on the correct running of the race,
ensuring that no-one takes a short cut, and they record the lap times.
Each rider must fix the chip to his ankle before doing a circuit. If they forget, the circuits they have done will
The changeover area is where members of a team pass the baton to change places on the course. The baton is
represented by another magnetic chip which must always go with the personal chip carried by the rider
during racing. If this baton chip is lost the squad cannot continue to ride the course.
No, the baton may only be passed inside the changeover area.
Any changes made elsewhere will be punished with a penalty by the referee.
The 24H course will not be lit during the night. Night riding provokes strong emotions - it is truly a leap in
the dark. But without proper lights you will be in complete darkness in the woods. For this reason, the rules
state that, in addition to your normal bike lights, you must have a substitute light in case your principal lights
fail. Without a spare light, the staff will not allow a rider to depart during the night phase.
If you have problems getting to the end of your lap (tiredness, a mishap, a mechanical breakdown etc), go to
a control point on the course (you will find one about every kilometre), who can dispatch your teammate to
do a 'flying change'. The control point, run by our staff, will contact the changeover area by radio and say
that your teammate can start (using the race number). Once that's done your circuit will be discounted, and
only that of your replacement teammate will count.
The event has a rulebook, which is a very important document for ensuring the event is enjoyable for
everyone, but above all safe, avoiding accidents and mishaps. For this reason the regulations must be read,
understood and accepted by all participants.